Aug 13, 2005, 05:27 AM // 05:27
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#21
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Frost Gate Guardian
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Quote:
Originally Posted by octaviancmb
The "point" of a Mesmer in PvE is the same as the point of any other profession: to destroy monsters. They're *amazingly* effective at it. The problem I see a lot of people have with them is they don't look beyond the "shutdown" archetype. If all you want to do with your mesmer is cripple and kill casters, then sure, you'll be great at it, but you'll be bored by the time you reach Yak's Bend (and Rangers are arguably better at it)!
In the early part of a Mesmer's life, concentrate on killing bosses, because you're stuck with Dominate and Illusion. Once you have enough skills open to you (say around Kryta), your skill bar should be changing based on each mission and each area. Once you're past ascention, your skill bar should change based on each group you're running with (and what you've unlocked).
In my experience, Mesmers use their secondary profession a lot more than other primary professions use their secondaries. But that's okay, because being a Mesmer means you're going to use that secondary profession better and more efficiently than the primary profession, anyway. You'll be casting spells faster, always have energy, etc. Consider the Me/El, who 6 seconds into a battle is already on to his third spell; the (much maligned in this thread) IW Warrior who cannot be hit, does terrific damage, and can still stop casters in their tracks; the Mes/Nec who in addition to absolutely slaughtering groups of monsters, also keeps everyones health and energy high; or finally the Me/Mo who puts out an endless supply of heals (because he's never out of energy, you see) while constantly degenning and/or interrupting the enemy. Yeah, I can see how none of these abilities would interest a group. Nothing at all useful here. And those are just the most obvious builds.
But, you say, you want to use a *Mesmer*, not some *Mesmer/something* hybrid. Why you would want this, I have no idea, since every character I've ever seen is a hybrid character, but anyway. Mesmers, functioning entirely independantly of any other profession, still rule. Their regal ownership of the game is more situational and far more subtle than the more straight-forward classes, however. Consider hexes. A Mesmer can turn both his own and the enemy's hexes into *hundreds of points of damage* by shattering/breaking/getting rid of them. These *hundreds of points of damage* have no visual impact on the game, so you likely will never, ever know a Mesmer is literally destroying whole groups of monsters. I mean, you're hitting the monster with a sword, or casting firestorm on them. Yeah...you know, killing fast... /sarcasm. Consider groups of melee monsters, pause and wonder why they all have those little grey triangles in their health bar, be amazed that your stances are preventing almost every attack/that your Monks are the best you've ever known/the Necro must be up to whatever-it-is-Necros do, but little do you realize the "lowly" Mesmer in your group is keeping the WHOLE GROUP BLIND (while doing lots of damage to them).
Finally, imagine, if you will, a character so good at working with your group that he makes the whole group better. If you can picture such a character, you'll see a Mesmer there.
CMB
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wow. This is the best post on the subject in this thread. *offers CMB a prize*
I'm surprised that no one has mentioned shatter delusion. For 5 mana, 1/4 casting time, it's HIGHLY spammable. And being that it's a domination skill, chances are your Mes has a fair amount of points in dom already. What I like to do is to cast a Mind Wrack (since it's 5 mana and last long enough for you to remove it), and then remove it w/ Shatter Delusion and cause a decent amount of damage to the foe. While you're waiting for for delusion to recharge (10 seconds), you can use your cane to attack (and conserve energy) or cast another spell. This delusion trick could be combined w/ fragility as well.
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Aug 13, 2005, 12:51 PM // 12:51
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#22
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by Amused Observer
I'm surprised that no one has mentioned shatter delusion. For 5 mana, 1/4 casting time, it's HIGHLY spammable.
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I don't count a 10 second recharge skill to be "highly spammable". That award goes to Soul Barbs + Wastrel's Worry.
Quote:
Once you have enough skills open to you (say around Kryta), your skill bar should be changing based on each mission and each area.
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That's great. Does anyone else see a problem with the need to fail a mission as being necessary to know which skills are right for a mission? Those are the breaks when you pick a profession that is designed to be a counter for everything, I suppose. A well rounded character designed to handle melee and mages should be suitable for any mission. I'm not saying you should never have to swap out a few skills now and then, but changing your entire skill bar is a bit extreme (and sadly, sometimes necessary).
Maybe I'm the only person that's disappointed that only builds X, Y, and Z are consistently effective in PvE. A mage disabler is great when your group goes up against those few mage bosses that the elementalists can't wipe out with just a few spells, but the rest of the time, they're just excess baggage. I really feel like an exp leech at times with my mesmer in PvE, something I never feel as my N/Mo because I know I'm pulling my full weight all the time.
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Aug 13, 2005, 06:02 PM // 18:02
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#23
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Frost Gate Guardian
Join Date: Apr 2005
Profession: A/W
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What I've noticed in most MMORPGs I've played is that: Most of the time, their advanced class based on shutting down things (in Guild Wars' case, Mesmer) Is the one that is keeping their team alive, but they don't get ANY credit for helping, (unless its a team of advanced people that KNOW what their "mesmer" is doing) because when the "mesmer" "attacks" noone in the party sees big numbers above the monster's head, and they don't see the enemy's HP bar go down.
Take City of Heroes for example, the controller: They usually don't do damage to their enemies, they just disable them so the scrappers/tankers/blasters can fight the remaining villians in safety
But sadly, because the mesmer lacks any "compleatly disableing" spells/skills, they don't receive much credit in PVE, you backfire an enemy spellcaster and watch them die in 2-3 seconds, but the rest of the party has their back turned to the mesmer most likely.
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